How the game works
Battleship gives each player a private 10 × 10 grid. Place five straight ships, with lengths of five, four, three, three and two squares. They may touch, but they cannot overlap. Your opponent cannot see your fleet during the match.
If you have not submitted a complete placement before the 90-second setup window closes, the game assigns a legal fleet automatically. Once both fleets are ready, players alternate firing at squares they have not tried before.
Each shot reports a miss, a hit or a sunk ship. The turn passes after every shot, even a hit. Sink all five opposing ships first to win. Each shot has a 30-second turn clock, and an expired turn simply passes.
If neither fleet is sunk by the 15-minute match deadline, the game draws.



